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Showreel

    An example of my effects and lighting work in both film and commercials over the last few years.

    Please be aware that not all recent work could be added to the showreel due to current footage restrictions. Recent work that does not feature on this showreel is as follows:

Waterhorse - Further water effects and lighting
GI Joe: Rise of Cobra - Effects


    See below for a shot breakdown that outlines exactly what I did in each shot!
 
 
 


Shot Breakdown

shots 01-06:    Waterhorse - Water integration

shots 07-12:    The Tale of Despereax - Effects (fluid sim)

shot 13:             XMen3 - Effects (cars on fire)

shots 14-16:    Bridge to Terabithia - Lighting (character)
shot 17:            Bridge to Terabithia - Effects (debris)
shot 18:            Bridge to Terabithia - Lighting (character)
shot 19:            Bridge to Terabithia - Lighting (insects)

shots 20-21:    Fabric Softener Commercial - Effects (fluid sim)
shot 22:            Fabric Softener Commercial - Effects (blossom)

shot 23:            Bridge to Terabithia - Lighting (character)
shots 24-26:    Bridge to Terabithia - Effects (debris)

shot 27:            Fabric Softener Commercial - Effects (clouds)
shots 28-36:    Fabric Softener Commercial - Effects (particle trail)

shots 37-40:    Eragon - Lighting (environment)

shots 41-47:    Soft Drink Commercial - Effects (fish)

shots 48-50:    King Kong Extended Edition - Lighting (ceratops)

shot 51:            ‘RKO Radio Tower’ Ident - Effects (clouds)

shots 52-53:    Xmen3 - Lighting (cars)
shot 54:            Xmen3 - Effects (fire helper elements)
shot 55:            Xmen3 - Lighting (environment)
 
 
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